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D

detail - Variable in class lsystem.turtle.RodTurtle
 
dispose() - Method in class lsystem.collection.PenStack
 
dispose() - Method in interface lsystem.collection.StackInterface
 
dispose() - Method in class lsystem.collection.TurtleStack
 
dispose() - Method in class lsystem.CSGrammar
Dispose is called on exit clear collections
dispose() - Method in interface lsystem.Grammar
 
dispose() - Method in class lsystem.SimpleGrammar
 
dispose() - Method in class lsystem.StochasticGrammar
Empty collections on dispose
dispose() - Method in class lsystem.util.ArcBall
A recommended inclusion for a processing library
dot(AVector, AVector) - Static method in class lsystem.util.AVector
 
draw(float) - Method in class lsystem.turtle.RodTurtle
 
draw(float, int) - Method in class lsystem.turtle.RodTurtle
 
draw(float, int) - Method in interface lsystem.turtle.Turtle3D
Any implementing classes should draw something eg. line rod box etc
draw(float) - Method in interface lsystem.turtle.Turtle3D
Any implementing classes should draw something eg. line rod box etc
drawLine() - Method in class lsystem.turtle.Pen
Object orientated way of drawing a line, side effect is to update the current position
drawLine() - Method in interface lsystem.turtle.PenInterface
terminal action of rule
drawRod(float) - Method in class lsystem.turtle.RodTurtle
Wrapper method Draw a smooth cylinder capped at one end with a sphere uses a look up table for sin and cos (NB: degree not radians), arbitrary set ratio of distance & cylinder radius & detail/level
drawRod(float, int) - Method in class lsystem.turtle.RodTurtle
Wrapper method Draw a smooth cylinder capped at one end with a sphere uses a look up table for sin and cos (NB: degree not radians)
drawRod(float, float, float, int) - Method in class lsystem.turtle.RodTurtle
Real Method Draw a smooth cone section with radii r1, r2, perpendicular distance level is inverse of detail, capped with a sphere
drawRod(float, float, float, int) - Method in interface lsystem.turtle.Turtle3D
 
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