- detail - Variable in class lsystem.turtle.RodTurtle
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- dispose() - Method in class lsystem.collection.PenStack
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- dispose() - Method in interface lsystem.collection.StackInterface
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- dispose() - Method in class lsystem.collection.TurtleStack
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- dispose() - Method in class lsystem.CSGrammar
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Dispose is called on exit clear collections
- dispose() - Method in interface lsystem.Grammar
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- dispose() - Method in class lsystem.SimpleGrammar
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- dispose() - Method in class lsystem.StochasticGrammar
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Empty collections on dispose
- dispose() - Method in class lsystem.util.ArcBall
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A recommended inclusion for a processing library
- dot(AVector, AVector) - Static method in class lsystem.util.AVector
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- draw(float) - Method in class lsystem.turtle.RodTurtle
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- draw(float, int) - Method in class lsystem.turtle.RodTurtle
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- draw(float, int) - Method in interface lsystem.turtle.Turtle3D
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Any implementing classes should draw something eg. line rod box etc
- draw(float) - Method in interface lsystem.turtle.Turtle3D
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Any implementing classes should draw something eg. line rod box etc
- drawLine() - Method in class lsystem.turtle.Pen
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Object orientated way of drawing a line, side effect is to
update the current position
- drawLine() - Method in interface lsystem.turtle.PenInterface
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terminal action of rule
- drawRod(float) - Method in class lsystem.turtle.RodTurtle
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Wrapper method
Draw a smooth cylinder capped at one end with a sphere uses a look up
table for sin and cos (NB: degree not radians), arbitrary set ratio of
distance & cylinder radius & detail/level
- drawRod(float, int) - Method in class lsystem.turtle.RodTurtle
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Wrapper method
Draw a smooth cylinder capped at one end with a sphere uses a look up
table for sin and cos (NB: degree not radians)
- drawRod(float, float, float, int) - Method in class lsystem.turtle.RodTurtle
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Real Method
Draw a smooth cone section with radii r1, r2, perpendicular distance
level is inverse of detail, capped with a sphere
- drawRod(float, float, float, int) - Method in interface lsystem.turtle.Turtle3D
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